What Is Play Rummy
2021年7月19日Register here: http://gg.gg/vgkn1
*Rummy App Download
*What Is Play Rummy Games
*Play Rummy
Raise Rummy on RummyCircle.com is a 2 to 6 player game played typically with 2 packs of 53 cards each (including one printed joker per pack). Players play for points and these points have monetary value associated to them. This monetary value is called Point Value. Each player must bring a minimum amount to the table. No worries even if you want to play rummy games at 2 a.m. we offer games and tournaments all day and night! If you are a beginner, don’t play online rummy for cash right away. Start with practice games. Just pick a variant from the game lobby and play practice matches.
So, what is a rummy in blackjack?
The word has multiple blackjack implications.
But the way the question is phrased, it usually refers to a side bet that you can make. I’ll explain that below.
Then I’ll explain other uses of the word rummy as it relates to blackjack.
So, what IS a rummy in blackjack?
A rummy in blackjack consists of 3 cards of the same rank, 3 cards of adjacent ranks, or 3 cards of the same suit — the 3 cards consists of your 1st 2 cards and the dealer’s up-card.
The rank is the number or character on the card. For example, if you have a 4, 4, and the dealer has a 4, too, you have a rummy.
Adjacent ranks are just the numbers next to each other according to the card ranks, as follows: A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A.For example, if your 2 cards are the 7 and 8 (of any suit), and the dealer has a 9, you have a rummy.
The suit is the club, diamond, heart, or spades symbol on the card. For example, if you have the 7 and 8 of hearts, and the dealer has an ace of hearts, you have a rummy. In poker terms, this is a 3-card flush.5Rummy Blackjack Odds, the House Edge, and Basic StrategyWhy Does a Rummy Matter in Blackjack?
In some casinos, you can place an optional side bet called a “rummy bet.” If you get a rummy, you get a payout that varies by casino, but it’s often in the range of 9 to 1.
If you don’t get a rummy, which is most of the time, you lose that side bet.
Also, you should know that regardless of whether you win or lose the rummy side bet, the rest of the game plays out normally. The rummy side bet doesn’t affect the main action, and the main action doesn’t affect the rummy bet.Rummy Side Bet Odds
Assuming the payout is 9 to 1, the house edge for the rummy side bet is 4.14% (according to Bovada).
Those are terrible odds, by the way. This should surprise no one. Side bets in blackjack are almost always terrible.
The house edge for the main game in blackjack is below 1%. That assumes you’re using perfect basic strategy, which isn’t hard to do anyway.
Generally, you should stick with bets that have a lower house edge rather than a higher house edge.
It’s a common side bet available at sportsbook-associated online casinos like 5Dimes and Bovada.Rummy – The Costa Rica Blackjack Alternative
In Costa Rica, blackjack is illegal. To try to get around this, many casinos in Costa Rica offer a variation of rummy as an alternative.
Here’s how to play casino rummy in Costa Rica:
You play rummy at a blackjack-sized table with a dealer and room for 7 players. The rules vary by casino, but these are pretty standard.
The dealer uses between 4 and 6 decks of standard playing cards. You get 2 cards, just like in blackjack, but you DO NOT get a 3 to 2 payout for a blackjack.
The points are still determined the same way as in blackjack. The ace and the 10 (or a face) card still count as 21 points.
The dealer is required to stand on a soft 17 or higher. You’re allowed to take early surrender, and you can double down on any 2 cards — even after splitting.
You can also re-split pairs, including aces, but with a limit of 4 hands.
You are NOT allowed to hit split aces, though.
And instead of the bonus payout for the blackjack, you get bonuses if you have a 3 of a kind or a 3-card straight flush, as follows:
*3 of a kind pays off at 3 to 1, but it pays off at 5 to 1 if it’s suited or if the 3 cards total 21.
*A 3-card straight flush pays off at 3 to 1, but it totals 21, you get 5 to 1.
Also, you get the bonus payouts even if you bust.
The bonus payouts apply to your total amount bet after doubling.
But…
If you split earlier in the hand, you don’t get a bonus payout at all.How to Play Rummy Blackjack
If you don’t know anything at all about how to play blackjack, here’s how it works:
The dealer gives you 2 cards and also takes 2 cards for herself. She deals one of her cards face-up, so you know what cards you have and you know one of the cards she has.
Any total of 22 or higher is a bust.
The cards are worth their ranking — a 7 of spades is worth 7 points.
The face cards are each worth 10, and the ace is worth 1 or 11.
Your goal is to beat the dealer. You do this by having a total higher than the dealer or by still being in the hand when the dealer busts.
You act first, and you decide whether to take additional cards (hitting) or stand on the total you have.
And, you also have the option of doubling down or splitting.
To double down, you double the size of your bet and take one (and exactly one) more card.
To split, you must have 2 cards of the same rank. You put up an additional bet, and the 2 cards each become the 1st card of 2 new hands.Rummy Blackjack Odds, the House Edge, and Basic Strategy
You measure the odds in a casino game by the house edge. That’s a long-term estimate of how much you’re expected to lose on each bet. In blackjack games, including Costa Rica rummy, the house edge assumes you’re playing the game with optimal strategy.
That’s called basic strategy.
In Costa Rica rummy, the house edge is 1% if you play with perfect basic strategy.
That’s a great number — the casino games with the worst odds have a house edge over 30%.
Most gamblers deviate from basic strategy on a hunch or because they don’t have it memorized.
This adds between 2% and 4% to the house edge, so it’s in your interesting to memorize basic strategy.
Luckily, for rummy blackjack, basic strategy is easy:Splitting
The 1st task is to see if you have a hand you can split. This means you must have a pair. You’ll never split these pairs:
*2s
*3s
*4s
*5s
*10s
You’ll split the following pairs in the following situations:
*6s if the dealer has a 5 or 6 showing
*7s if the dealer has a 4, 5, or 6 showing
*8s if the dealer has an 8 or lower showing.
*9s if the dealer has a 9 or lower showing (with the exception if the dealer has a 7)
*aces unless the dealer has an ace showingHard and Soft Hands
If you don’t have a pair, you play your hand based on whether you have a hard or soft total. A soft total is one in which you have an ace that you can count as 1 or 11.
If you don’t have an ace, or if you have an ace that must count as 1 to keep from busting, you have a hard hand.
Here’s how you play your soft hands:
*Always hit a soft 12 or lower.
*Hit a soft 13 unless the dealer has a 5 or 6 — in those cases, double down.
*Hit a soft 15 or 16 unless the dealer has a 4, 5, or 6 — in those cases, double down.
*Also, hit a soft 17 unless the dealer has a 3, 4, 5, or6.
*Stand on a soft 17 unless the dealer has a 9 or higher, in which case, hit.
*Always stand on a soft 19 or higher.
Here’s how you play your hard hands:
*Always hit any hard total of 8 or lower.
*Hit a hard 9 unless the dealer has a 3, 4, 5, or 6 — in that case, double down.
*Double down on a hard 10 or 11 unless the dealer has a 10 or ace — in that case, just hit.
*Hit a hard 12 if the dealer has a 2, 3, 7, 8, 9, or 10. Otherwise, stand.
*Stand on a hard 13, 14, 15, or 16 if the dealer has a 6 or lower. Otherwise, hit.
*Always stand on a hard 17 or higher.
If you want to learn more about the house edge, check out Tim’s post about how expected value can be negative or positive.
You can decide how much money to bring to the casino by understanding the game, the house edge, and its volatility. Read more about that here.Where to Go Next
If you want a more detailed basic strategy with no mistakes, visit the Wizard of Odds page on the subject. He offers a convenient colored strategy table.Conclusion
That’s about everything you could hope to want to know about what a rummy in blackjack is. That covers both the side bet that’s often available at sports books. And it also covers the Costa Rica game that’s supposed to be a substitute for real blackjack.
If you’re looking for something easier to learn, check out my post about the easiest casino games to learn.
This page is partly based on a contribution from Magnus
We would like to thank the following partner sites for their support:
The CasinoHEX Network was founded in 2016 to provide honest casino reviews and guides for punters from all around the world. Its members include:
*The Norwegian online casino guide NorskCasinoHEX.com edited by Gilfred Helmonsen
*The Finnish online casino guide NettiCasinoHEX.com edited by Matti Lipponen
*The Australian online casino guide AussieCasinoHEX.com edited by Gilmar Langelaan
*The Indian online casino guide CasinoHEX.in edited by the CasinoHEX teamTypes of Rummy
Rummy games first appeared in the early twentieth century, and are probably derived from the Mexican game Conquian. This page describes basic rummy, also known in the card game literature as Straight Rummy. For other types of rummy, and related games, see the rummy index page. Note that many people use the name Rummy to refer to the game called 500 Rummy on this site, in which more than one card can be taken from the discard pile, and points are scored for cards melded. Basic Rummy
The game is best played with two to four players, but up to six can take part. Either a fixed number of deals are played, or the game is played to a target score. The number of deals or the target score needs to be agreed before beginning to play. The Deck
One standard deck of 52 cards is used. Cards in each suit rank, from low to high:Ace 2 3 4 5 6 7 8 9 10 Jack Queen KingThe Deal
The first dealer is chosen randomly, and the turn to deal alternates if there are two players, and rotates clockwise if there are more than two. In a two player game, each player is dealt a hand of ten cards. Seven cards each are dealt if there are three or four players, and when five or six play each player gets six cards. The cards are dealt one at a time, and after the deal, the next card is placed face up on the table to start the discard pile, and the remainder of the deck is placed face down beside it to form the stock. The players look at and sort their cards.Object of the Game
The object of the game is to dispose of all the cards in your hand. There are three ways to get rid of cards: melding, laying off, and discarding.
*Melding is taking a combination of cards from your hand, and placing it face up in front of you on the table, where it stays. There are two kinds of combination which can be melded: sequences (also known as runs) and groups (also known as sets or books).
*a sequence or run consists of three or more cards of the same suit in consecutive order, such as 4, 5, 6 or 8, 9, 10, J.
*a group, set or book is three or four cards of the same rank, such as 7, 7, 7.
*Laying off is adding a card or cards from your hand to a meld already on the table. Thecards added to a meld must make another valid meld. For example to the 4, 5, 6you could add the 3 or the 7. You are not permitted to rearrange the melds in the process.For example, 2, 2, 2, 2 and 3, 4, 5 have been melded,you are not permitted to move the 2 from the group to the sequence, so as to lay off the A.
*Discarding is playing a card from your hand on top of the discard pile. You get rid of one card this way at the end of each turn.Play
If there are two players, they take alternate turns starting with the non dealer. If there are more than two players, they take turns in clockwise rotation, beginning with the player to dealer’s left.
Each turn consists of the following parts:
*The Draw. You must begin by taking one card from either the top of the Stock pile or the top card on the discard pile, and adding it to your hand. The discard pile is face up, so you can see in advance what you are getting. The stock is face down, so if you choose to draw from the stock you do not see the card until after you have committed yourself to take it. If you draw from the stock, you add the card to your hand without showing it to the other players.
*Melding. If you have a valid group or sequence in your hand, you may lay one such combination face up on the table in front of you. You cannot meld more than one combination in a turn (but see House Rules). Melding is optional; you are not obliged to meld just because you can.
*Laying off. This is also optional. If you wish, you may add cards to groups or sequences previously melded by yourself or others. There is no limit to the number of cards a player may lay off in one turn.
*The Discard At the end of your turn, one card must be discarded from your hand and placed on top of the discard pile face up. If you began your turn by picking up the top card of the discard pile you are not allowed to end that turn by discarding the same card, leaving the pile unchanged - you must discard a different card. You may however pick up the discard on one turn and discard that same card at a later turn. If you draw a card from the stock, it can be discarded on the same turn if you wish.
If the stock pile has run out and the next player does not want to take the discard, the discard pile is turned over, without shuffling, to form a new stock, and play continues - but see the variations section for a discussion of alternatives and problems that can arise.
A player wins an individual hand by either melding, laying off, or discarding all of his or her cards. Getting rid of your last card in one of these ways is called going out. As soon as someone goes out, play ceases. There can be no further melding or laying off, even if the other players have valid combinations in their hands. Scoring
When a player goes out, the other players add up the value of all the cards still remaining in their hands, as follows:
*Face cards (K,Q,J) are worth 10 points each
*Aces are worth 1 point each
*Number Cards are worth their face value - for example a six is worth 6 points, a four is 4 points, and so on.
The total value of all the cards in the hands of the other players is added to the winner’s cumulative score.
The game continues with further deals until a player reaches the points target that was decided before the game began, or until the agreed number of deals has been played.Optional House Rules.
These optional rules should be discussed and decided by the players before the beginning of the first deal.Multiple Melds
*Some people play that you can lay down as many melds as you desire in each turn.
*Most people allow a player who has not previously melded or laid off any cards to earn a special bonus if they can go out in a single turn by melding or laying off theirentire hand. This is called going rummy, and the score for the hand isdoubled, or in some versions the winner gets a bonus of 10 points.Laying off
Some play that you may not lay off any cards on other players’ melds until you have laid down at least one meld of your own.Ace High or Low
In the standard game, aces are low. A-2-3 is a valid run but Q-K-A is not. However, some play that aces can be counted as high or low, so that Q-K-A is also a valid run. When playing with this rule, aces are given the higher value of 15 points instead of 1 point, reflecting their greater usefulness.
A few players go further and allow ’round the corner’ runs with an ace in the middle (K-A-2), but this is unusual.Last discard
Some people play that in order to go out, you must end your turn by discarding your last card. You are not allowed to meld all your cards, leaving nothing to discard. End of the Stock
Some play that when the stock has run out and the next player does not want the discard, the discard pile is shuffled before reusing it as a stock. This is the version now given in most books. If there is no shuffle, players who can memorise the order of cards in the discard pile will clearly have an advantage.
It is just about possible, though very unlikely, that a repetitive situation could occur where each player is holding on to cards wanted by the others. Each player draws from the stock and discards the card they just drew. In this case, recycling the discard pile as a new stock, whether shuffled or not, will not help. If the players are stubborn, the game could be endless. To avoid this, it may be a good idea to limit the number of times that the discard pile can be reused as a new stock. I suggest that after the stock becomes exhausted for the third time, the play should end if the next player does not want to take the discard. Alternatively, you could agree that the discard pile gets reused only once and the play ends when the stock is used up for the second time.
In the version known as Block Rummy, the discard pile is not reused at all. If the stock has run out and the next player does not want to take the discard, the game ends at that point. Everyone scores the value of the cards remaining in their hands.
If the game ends without anyone going out, all players count the value of the cards remaining in their hands. The winner is the player with least points, and scores the sum of the differences between this and the points in each other player’s hand. Example: A has 6; B has 15; C has 7; D has 21. A is the winner and scores 25 = (9 + 1 + 15). If two or more players tie for lowest, they share the winnings equally.
Players are allowed, at their turn, to count the number of cards remaining in the face down stock if they wish. As a courtesy (to save others having to count as well), a player who counts the stock should correctly announce to the other players how many stock cards remain.Scoring
Some play that instead of the winner scoring points, each of the losers score penalty points according to the cards left in their hand. If the game ends without a winner then everyone scores their cards as penalty points. When someone reaches 100 or more, the player with the lowest score wins.
Some play that each loser pays the winner according to the number of points in their hand (or the difference between their score and the winner’s score if no one went out). This method is appropriate when playing for money. The session would last for a set number of hands rather than be played to a target score.Wrotham Rummy
Daryl Brown describes the following variant payed in Wrotham, Kent, UK. A 55-card pack is used, including three jokers which are used as wild cards. A joker can be used as a substitute for any card needed to melded a set or run. A player who holds the card that a melded joker represents can, during her turn, exchange the real card for the joker.
Six deals are played. Eight cards are dealt to the s
https://diarynote-jp.indered.space
*Rummy App Download
*What Is Play Rummy Games
*Play Rummy
Raise Rummy on RummyCircle.com is a 2 to 6 player game played typically with 2 packs of 53 cards each (including one printed joker per pack). Players play for points and these points have monetary value associated to them. This monetary value is called Point Value. Each player must bring a minimum amount to the table. No worries even if you want to play rummy games at 2 a.m. we offer games and tournaments all day and night! If you are a beginner, don’t play online rummy for cash right away. Start with practice games. Just pick a variant from the game lobby and play practice matches.
So, what is a rummy in blackjack?
The word has multiple blackjack implications.
But the way the question is phrased, it usually refers to a side bet that you can make. I’ll explain that below.
Then I’ll explain other uses of the word rummy as it relates to blackjack.
So, what IS a rummy in blackjack?
A rummy in blackjack consists of 3 cards of the same rank, 3 cards of adjacent ranks, or 3 cards of the same suit — the 3 cards consists of your 1st 2 cards and the dealer’s up-card.
The rank is the number or character on the card. For example, if you have a 4, 4, and the dealer has a 4, too, you have a rummy.
Adjacent ranks are just the numbers next to each other according to the card ranks, as follows: A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A.For example, if your 2 cards are the 7 and 8 (of any suit), and the dealer has a 9, you have a rummy.
The suit is the club, diamond, heart, or spades symbol on the card. For example, if you have the 7 and 8 of hearts, and the dealer has an ace of hearts, you have a rummy. In poker terms, this is a 3-card flush.5Rummy Blackjack Odds, the House Edge, and Basic StrategyWhy Does a Rummy Matter in Blackjack?
In some casinos, you can place an optional side bet called a “rummy bet.” If you get a rummy, you get a payout that varies by casino, but it’s often in the range of 9 to 1.
If you don’t get a rummy, which is most of the time, you lose that side bet.
Also, you should know that regardless of whether you win or lose the rummy side bet, the rest of the game plays out normally. The rummy side bet doesn’t affect the main action, and the main action doesn’t affect the rummy bet.Rummy Side Bet Odds
Assuming the payout is 9 to 1, the house edge for the rummy side bet is 4.14% (according to Bovada).
Those are terrible odds, by the way. This should surprise no one. Side bets in blackjack are almost always terrible.
The house edge for the main game in blackjack is below 1%. That assumes you’re using perfect basic strategy, which isn’t hard to do anyway.
Generally, you should stick with bets that have a lower house edge rather than a higher house edge.
It’s a common side bet available at sportsbook-associated online casinos like 5Dimes and Bovada.Rummy – The Costa Rica Blackjack Alternative
In Costa Rica, blackjack is illegal. To try to get around this, many casinos in Costa Rica offer a variation of rummy as an alternative.
Here’s how to play casino rummy in Costa Rica:
You play rummy at a blackjack-sized table with a dealer and room for 7 players. The rules vary by casino, but these are pretty standard.
The dealer uses between 4 and 6 decks of standard playing cards. You get 2 cards, just like in blackjack, but you DO NOT get a 3 to 2 payout for a blackjack.
The points are still determined the same way as in blackjack. The ace and the 10 (or a face) card still count as 21 points.
The dealer is required to stand on a soft 17 or higher. You’re allowed to take early surrender, and you can double down on any 2 cards — even after splitting.
You can also re-split pairs, including aces, but with a limit of 4 hands.
You are NOT allowed to hit split aces, though.
And instead of the bonus payout for the blackjack, you get bonuses if you have a 3 of a kind or a 3-card straight flush, as follows:
*3 of a kind pays off at 3 to 1, but it pays off at 5 to 1 if it’s suited or if the 3 cards total 21.
*A 3-card straight flush pays off at 3 to 1, but it totals 21, you get 5 to 1.
Also, you get the bonus payouts even if you bust.
The bonus payouts apply to your total amount bet after doubling.
But…
If you split earlier in the hand, you don’t get a bonus payout at all.How to Play Rummy Blackjack
If you don’t know anything at all about how to play blackjack, here’s how it works:
The dealer gives you 2 cards and also takes 2 cards for herself. She deals one of her cards face-up, so you know what cards you have and you know one of the cards she has.
Any total of 22 or higher is a bust.
The cards are worth their ranking — a 7 of spades is worth 7 points.
The face cards are each worth 10, and the ace is worth 1 or 11.
Your goal is to beat the dealer. You do this by having a total higher than the dealer or by still being in the hand when the dealer busts.
You act first, and you decide whether to take additional cards (hitting) or stand on the total you have.
And, you also have the option of doubling down or splitting.
To double down, you double the size of your bet and take one (and exactly one) more card.
To split, you must have 2 cards of the same rank. You put up an additional bet, and the 2 cards each become the 1st card of 2 new hands.Rummy Blackjack Odds, the House Edge, and Basic Strategy
You measure the odds in a casino game by the house edge. That’s a long-term estimate of how much you’re expected to lose on each bet. In blackjack games, including Costa Rica rummy, the house edge assumes you’re playing the game with optimal strategy.
That’s called basic strategy.
In Costa Rica rummy, the house edge is 1% if you play with perfect basic strategy.
That’s a great number — the casino games with the worst odds have a house edge over 30%.
Most gamblers deviate from basic strategy on a hunch or because they don’t have it memorized.
This adds between 2% and 4% to the house edge, so it’s in your interesting to memorize basic strategy.
Luckily, for rummy blackjack, basic strategy is easy:Splitting
The 1st task is to see if you have a hand you can split. This means you must have a pair. You’ll never split these pairs:
*2s
*3s
*4s
*5s
*10s
You’ll split the following pairs in the following situations:
*6s if the dealer has a 5 or 6 showing
*7s if the dealer has a 4, 5, or 6 showing
*8s if the dealer has an 8 or lower showing.
*9s if the dealer has a 9 or lower showing (with the exception if the dealer has a 7)
*aces unless the dealer has an ace showingHard and Soft Hands
If you don’t have a pair, you play your hand based on whether you have a hard or soft total. A soft total is one in which you have an ace that you can count as 1 or 11.
If you don’t have an ace, or if you have an ace that must count as 1 to keep from busting, you have a hard hand.
Here’s how you play your soft hands:
*Always hit a soft 12 or lower.
*Hit a soft 13 unless the dealer has a 5 or 6 — in those cases, double down.
*Hit a soft 15 or 16 unless the dealer has a 4, 5, or 6 — in those cases, double down.
*Also, hit a soft 17 unless the dealer has a 3, 4, 5, or6.
*Stand on a soft 17 unless the dealer has a 9 or higher, in which case, hit.
*Always stand on a soft 19 or higher.
Here’s how you play your hard hands:
*Always hit any hard total of 8 or lower.
*Hit a hard 9 unless the dealer has a 3, 4, 5, or 6 — in that case, double down.
*Double down on a hard 10 or 11 unless the dealer has a 10 or ace — in that case, just hit.
*Hit a hard 12 if the dealer has a 2, 3, 7, 8, 9, or 10. Otherwise, stand.
*Stand on a hard 13, 14, 15, or 16 if the dealer has a 6 or lower. Otherwise, hit.
*Always stand on a hard 17 or higher.
If you want to learn more about the house edge, check out Tim’s post about how expected value can be negative or positive.
You can decide how much money to bring to the casino by understanding the game, the house edge, and its volatility. Read more about that here.Where to Go Next
If you want a more detailed basic strategy with no mistakes, visit the Wizard of Odds page on the subject. He offers a convenient colored strategy table.Conclusion
That’s about everything you could hope to want to know about what a rummy in blackjack is. That covers both the side bet that’s often available at sports books. And it also covers the Costa Rica game that’s supposed to be a substitute for real blackjack.
If you’re looking for something easier to learn, check out my post about the easiest casino games to learn.
This page is partly based on a contribution from Magnus
We would like to thank the following partner sites for their support:
The CasinoHEX Network was founded in 2016 to provide honest casino reviews and guides for punters from all around the world. Its members include:
*The Norwegian online casino guide NorskCasinoHEX.com edited by Gilfred Helmonsen
*The Finnish online casino guide NettiCasinoHEX.com edited by Matti Lipponen
*The Australian online casino guide AussieCasinoHEX.com edited by Gilmar Langelaan
*The Indian online casino guide CasinoHEX.in edited by the CasinoHEX teamTypes of Rummy
Rummy games first appeared in the early twentieth century, and are probably derived from the Mexican game Conquian. This page describes basic rummy, also known in the card game literature as Straight Rummy. For other types of rummy, and related games, see the rummy index page. Note that many people use the name Rummy to refer to the game called 500 Rummy on this site, in which more than one card can be taken from the discard pile, and points are scored for cards melded. Basic Rummy
The game is best played with two to four players, but up to six can take part. Either a fixed number of deals are played, or the game is played to a target score. The number of deals or the target score needs to be agreed before beginning to play. The Deck
One standard deck of 52 cards is used. Cards in each suit rank, from low to high:Ace 2 3 4 5 6 7 8 9 10 Jack Queen KingThe Deal
The first dealer is chosen randomly, and the turn to deal alternates if there are two players, and rotates clockwise if there are more than two. In a two player game, each player is dealt a hand of ten cards. Seven cards each are dealt if there are three or four players, and when five or six play each player gets six cards. The cards are dealt one at a time, and after the deal, the next card is placed face up on the table to start the discard pile, and the remainder of the deck is placed face down beside it to form the stock. The players look at and sort their cards.Object of the Game
The object of the game is to dispose of all the cards in your hand. There are three ways to get rid of cards: melding, laying off, and discarding.
*Melding is taking a combination of cards from your hand, and placing it face up in front of you on the table, where it stays. There are two kinds of combination which can be melded: sequences (also known as runs) and groups (also known as sets or books).
*a sequence or run consists of three or more cards of the same suit in consecutive order, such as 4, 5, 6 or 8, 9, 10, J.
*a group, set or book is three or four cards of the same rank, such as 7, 7, 7.
*Laying off is adding a card or cards from your hand to a meld already on the table. Thecards added to a meld must make another valid meld. For example to the 4, 5, 6you could add the 3 or the 7. You are not permitted to rearrange the melds in the process.For example, 2, 2, 2, 2 and 3, 4, 5 have been melded,you are not permitted to move the 2 from the group to the sequence, so as to lay off the A.
*Discarding is playing a card from your hand on top of the discard pile. You get rid of one card this way at the end of each turn.Play
If there are two players, they take alternate turns starting with the non dealer. If there are more than two players, they take turns in clockwise rotation, beginning with the player to dealer’s left.
Each turn consists of the following parts:
*The Draw. You must begin by taking one card from either the top of the Stock pile or the top card on the discard pile, and adding it to your hand. The discard pile is face up, so you can see in advance what you are getting. The stock is face down, so if you choose to draw from the stock you do not see the card until after you have committed yourself to take it. If you draw from the stock, you add the card to your hand without showing it to the other players.
*Melding. If you have a valid group or sequence in your hand, you may lay one such combination face up on the table in front of you. You cannot meld more than one combination in a turn (but see House Rules). Melding is optional; you are not obliged to meld just because you can.
*Laying off. This is also optional. If you wish, you may add cards to groups or sequences previously melded by yourself or others. There is no limit to the number of cards a player may lay off in one turn.
*The Discard At the end of your turn, one card must be discarded from your hand and placed on top of the discard pile face up. If you began your turn by picking up the top card of the discard pile you are not allowed to end that turn by discarding the same card, leaving the pile unchanged - you must discard a different card. You may however pick up the discard on one turn and discard that same card at a later turn. If you draw a card from the stock, it can be discarded on the same turn if you wish.
If the stock pile has run out and the next player does not want to take the discard, the discard pile is turned over, without shuffling, to form a new stock, and play continues - but see the variations section for a discussion of alternatives and problems that can arise.
A player wins an individual hand by either melding, laying off, or discarding all of his or her cards. Getting rid of your last card in one of these ways is called going out. As soon as someone goes out, play ceases. There can be no further melding or laying off, even if the other players have valid combinations in their hands. Scoring
When a player goes out, the other players add up the value of all the cards still remaining in their hands, as follows:
*Face cards (K,Q,J) are worth 10 points each
*Aces are worth 1 point each
*Number Cards are worth their face value - for example a six is worth 6 points, a four is 4 points, and so on.
The total value of all the cards in the hands of the other players is added to the winner’s cumulative score.
The game continues with further deals until a player reaches the points target that was decided before the game began, or until the agreed number of deals has been played.Optional House Rules.
These optional rules should be discussed and decided by the players before the beginning of the first deal.Multiple Melds
*Some people play that you can lay down as many melds as you desire in each turn.
*Most people allow a player who has not previously melded or laid off any cards to earn a special bonus if they can go out in a single turn by melding or laying off theirentire hand. This is called going rummy, and the score for the hand isdoubled, or in some versions the winner gets a bonus of 10 points.Laying off
Some play that you may not lay off any cards on other players’ melds until you have laid down at least one meld of your own.Ace High or Low
In the standard game, aces are low. A-2-3 is a valid run but Q-K-A is not. However, some play that aces can be counted as high or low, so that Q-K-A is also a valid run. When playing with this rule, aces are given the higher value of 15 points instead of 1 point, reflecting their greater usefulness.
A few players go further and allow ’round the corner’ runs with an ace in the middle (K-A-2), but this is unusual.Last discard
Some people play that in order to go out, you must end your turn by discarding your last card. You are not allowed to meld all your cards, leaving nothing to discard. End of the Stock
Some play that when the stock has run out and the next player does not want the discard, the discard pile is shuffled before reusing it as a stock. This is the version now given in most books. If there is no shuffle, players who can memorise the order of cards in the discard pile will clearly have an advantage.
It is just about possible, though very unlikely, that a repetitive situation could occur where each player is holding on to cards wanted by the others. Each player draws from the stock and discards the card they just drew. In this case, recycling the discard pile as a new stock, whether shuffled or not, will not help. If the players are stubborn, the game could be endless. To avoid this, it may be a good idea to limit the number of times that the discard pile can be reused as a new stock. I suggest that after the stock becomes exhausted for the third time, the play should end if the next player does not want to take the discard. Alternatively, you could agree that the discard pile gets reused only once and the play ends when the stock is used up for the second time.
In the version known as Block Rummy, the discard pile is not reused at all. If the stock has run out and the next player does not want to take the discard, the game ends at that point. Everyone scores the value of the cards remaining in their hands.
If the game ends without anyone going out, all players count the value of the cards remaining in their hands. The winner is the player with least points, and scores the sum of the differences between this and the points in each other player’s hand. Example: A has 6; B has 15; C has 7; D has 21. A is the winner and scores 25 = (9 + 1 + 15). If two or more players tie for lowest, they share the winnings equally.
Players are allowed, at their turn, to count the number of cards remaining in the face down stock if they wish. As a courtesy (to save others having to count as well), a player who counts the stock should correctly announce to the other players how many stock cards remain.Scoring
Some play that instead of the winner scoring points, each of the losers score penalty points according to the cards left in their hand. If the game ends without a winner then everyone scores their cards as penalty points. When someone reaches 100 or more, the player with the lowest score wins.
Some play that each loser pays the winner according to the number of points in their hand (or the difference between their score and the winner’s score if no one went out). This method is appropriate when playing for money. The session would last for a set number of hands rather than be played to a target score.Wrotham Rummy
Daryl Brown describes the following variant payed in Wrotham, Kent, UK. A 55-card pack is used, including three jokers which are used as wild cards. A joker can be used as a substitute for any card needed to melded a set or run. A player who holds the card that a melded joker represents can, during her turn, exchange the real card for the joker.
Six deals are played. Eight cards are dealt to the s
https://diarynote-jp.indered.space
コメント